When you create your final mix, Cubase can adjust this particular parameter control. In essence, automation refers to recording values for a particular MixConsole or effect parameter. You can manage media files on your computer as well as presets from multiple sources from within the MediaBay or the Media rack. A reference to this file, a clip, is added to the Pool. Editing is non-destructive so that you can undo modifications at any time.Įvery time that you record on an audio track, a file is created on your hard disk. It allows you to view, audition, and edit parts by cutting and pasting, crossfading, drawing level curves, or by processing parts. The Audio Part Editor provides an overview of the selected audio parts. Cubase can detect these positions and create hitpoints automatically by analyzing onsets and melodic changes of the audio.Ĭubase offers several functions that allow you to match the tempo of the audio in your project. Hitpoints mark musically relevant positions in audio files. Editing is non-destructive so that you can undo modifications at any time. It allows you to view and edit audio by cutting and pasting, removing, or drawing audio data, as well as by processing audio. The Sample Editor provides an overview of the selected audio event. In Cubase, time stretching algorithms are used for operations like the Time Stretch offline process, or in the Sample Editor.Ĭubase offers particular functions for analyzing the audio in your project. Furthermore, you can set up the input and output routing for multiple tracks or channels at the same time.Ĭubase comes with a number of included effect plug-ins that you can use to process audio, group, and instrument channels.ĭirect Offline Processing allows you to instantly add audio processes to the selected audio events, clips, or ranges, without destroying the original audio. It allows you to control level, pan, solo/mute status, etc. The MixConsole provides a common environment for producing mixes in stereo. There are two types of markers: position markers and cycle markers. Markers are used to locate certain positions quickly. Quantizing is designed to correct errors, but you can also use it in a creative way.įades allow you to gradually increase or decrease the volume at the start or at the end of audio events or audio clips, and to create smooth transitions. Quantizing means moving recorded audio or MIDI and positioning it on the nearest grid position that is musically relevant. You can add audio and MIDI files to your project by importing them. In Cubase, you can record audio and MIDI. This is useful if you have no external MIDI instrument at hand and you do not want to draw in notes with the Draw tool. The On-Screen Keyboard allows you to play and record MIDI notes by using your computer keyboard or mouse. You can also work with selection ranges, which can be independent from event, part, and track boundaries.Ĭubase offers multiple methods and functions to control playback and transport.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |