This guarantees the world's perpetual persistence. Rollups offer a solution, providing increased capacity execution layers while ensuring data is permanently settled on Ethereum. There is no universally accepted definition for an Autonomous World however, our criteria for labeling a game as such requires at least these two essential features:ĭecentralized data availability layer: While the state execution may reside on a centralized layer, it is crucial that the state can be reconstructed if the execution layer ceases to exist. Players can join or leave, and developers can build upon these worlds by deploying features in a permissionless way, akin to how contracts are deployed onto a chain. Once deployed, they endure, with their state persisting for the duration of the chain. ‘Realms: Eternum’ will be the first title launched in that world.Īutonomous worlds bear a remarkable resemblance to blockchains in their nature. From this point forward, we will retire our internal names (Eternal Games, MMOCCG) and refer to the project as, the Realms Autonomous World. The chads at Lattice originally conceived the AW terminology, and we are embracing this shared meme as it provides a vivid depiction of what we have been building for a year and a half. We don't take the AW concept lightly not every game is an Autonomous World (AW) – there is a spectrum. However, none of these terms resonated as powerfully or evoked the same emotional response as "Autonomous Worlds" to describe the broader hyperstructure in which the game Eternum sits. Later on, we dubbed it the ‘Eternal Game’. The concept of "Autonomous Worlds" hadn't been coined at that time instead, we initially referred to the idea for ‘Realms: Eternum’ (aka Eternum) as a Massively Multiplayer Online Onchain Composable Game (MMOCCG, yes LOL). Realms was born out of the Loot phenomenon, carrying a distinct vision for a continually evolving, modular game that could flawlessly incorporate all Loot assets. We are proud to be at the heart of an uber talented, forward thinking blockchain development community.Įternum: A game set in The Realms Autonomous World Tackling the hardest blockchain problems encouraged us to find and collaborate with the most talented problem solvers. Undeterred, we continue to forge ahead and build upon our progress. In retrospect, our ambitious design objectives for the DAO’s first game title, ‘Realms: Eternum’, were ahead of their time in 2021, rendering them unattainable at that juncture. Our concept has evolved from its initial focus on land ownership within the Lootverse to an autonomous, onchain world that operates independently. Loot transcends conventional notions, representing more of an abstract, creative idea that permeates culture.įor just over 18 months, our contributors have been diligently developing, refining, and crafting an open-source vision for a CC0 permissionless world. Other worlds are being built in parallel universes, those that forked Loot, like DOPE DAO and Treasure DAO.Īs demonstrated by the amount of building, Loot was a moment of inspiration for a new generation of developers, who are eager to collaborate across the digital realm on a shared mission to build and expand the shared ‘Lootverse’. Interlinked worlds are being built in that universe, like Realms, Banners and Hyperloot. Loot was the ‘big bang’ that created a new digital universe. Loot may not be considered an onchain game in the traditional sense, but it has undoubtedly transformed the gaming landscape by introducing the concept of an open and composable world. Examining the notion of Realms as an ‘Autonomous World’, we'll also reflect on Loot as the catalyst - the 'big bang' event that led us here. Bibliotheca DAO has been building an eternal and ever-expanding onchain game world called the Realms.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |